Publisher: 2K Games
We used the latest addition to the impressive
Elder Scrolls series of titles, Elder Scrolls IV: Oblivion with the 1.2 patch applied. It uses the Gamebyro engine and features DirectX 9.0 shaders, the
Havok physics engine and Bethesda use
SpeedTree for rendering the trees.
The world is made up of trees, stunning landscapes, lush grass and features High Dynamic Range (HDR) lighting and soft shadowing. If you want to learn more about
The Elder Scrolls IV: Oblivion, we recommend giving our
graphics and gameplay review a read.
The graphics options are hugely comprehensive, with four screens of options available for you to tweak to your heart's content. There is also the configuration file too, but we've kept things as simple as possible by leaving that in its
out of the box state. For our testing, we used a two minute section walking through a wooded area, down into a valley. This test scenario features lots of vegetation and trees, and is one of the most intense sections we've found in the game -- especially when anti-aliasing is enabled at the same time as HDR.
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Nvidia GeForce 8800 GT 512MB
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Zotac GeForce 9600 GT 512MB AMP! Edition
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ATI Radeon HD 3870 512MB
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Nvidia GeForce 8800 GS 384MB
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Nvidia GeForce 9600 GT 512MB
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PowerColor Radeon HD 3850 Xtreme PCS 512MB
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ATI Radeon HD 3850 256MB
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Nvidia GeForce 8600 GTS 256MB
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ATI Radeon X1950 Pro 256MB
Frames Per Second
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Nvidia GeForce 8800 GT 512MB
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Zotac GeForce 9600 GT 512MB AMP! Edition
-
Nvidia GeForce 9600 GT 512MB
-
ATI Radeon HD 3870 512MB
-
PowerColor Radeon HD 3850 Xtreme PCS 512MB
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Nvidia GeForce 8800 GS 384MB
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ATI Radeon HD 3850 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1950 Pro 256MB
Frames Per Second
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Nvidia GeForce 8800 GT 512MB
-
Zotac GeForce 9600 GT 512MB AMP! Edition
-
ATI Radeon HD 3870 512MB
-
Nvidia GeForce 9600 GT 512MB
-
Nvidia GeForce 8800 GS 384MB
-
PowerColor Radeon HD 3850 Xtreme PCS 512MB
-
ATI Radeon HD 3850 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1950 Pro 256MB
Frames Per Second
-
Nvidia GeForce 8800 GT 512MB
-
Zotac GeForce 9600 GT 512MB AMP! Edition
-
Nvidia GeForce 9600 GT 512MB
-
ATI Radeon HD 3870 512MB
-
PowerColor Radeon HD 3850 Xtreme PCS 512MB
-
Nvidia GeForce 8800 GS 384MB
-
ATI Radeon HD 3850 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1950 Pro 256MB
Frames Per Second
Oblivion is interestingly a game where AMD's lacklustre anti-aliasing performance doesn't rear its ugly head because the Radeon HD 3870 doesn't let the GeForce 9600 GT run away with proceedings when 2xAA is applied. That said, the reference-clocked GeForce 9600 GT, because it's quite a bit faster than the Radeon HD 3850 across the board and manages to match the Radeon HD 3870 when anti-aliasing is disabled at both 1280x1024 and 1680x1050 – in that respect, it's all going to come down to price.
Another interesting point to note is how the GeForce 8800 GT and Zotac GeForce 9600 GT AMP! Edition perform when anti-aliasing is enabled. It's clear that the GeForce 8800 GT is being held back by the lack of memory bandwidth available to it because the game all of a sudden becomes very fillrate limited on the G92-based card.
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